+ - 0:00:00
Notes for current slide
Notes for next slide



Introduction to Data

Dr. Mine Dogucu

1 / 15

Data Frame bad_driver

3 / 15

Data Frame bad_driver

  • The data frame has 8 variables (state, num_drivers, perc_speeding, perc_not_distracted, perc_no_previous, insurance_premiums, losses).

  • The data frame has 51 cases. Each case represents a US state (or District of Columbia).

4 / 15

functions for data frames

5 / 15
head(bad_drivers)
## # A tibble: 6 x 8
## state num_drivers perc_speeding perc_alcohol perc_not_distra… perc_no_previous
## <chr> <dbl> <int> <int> <int> <int>
## 1 Alab… 18.8 39 30 96 80
## 2 Alas… 18.1 41 25 90 94
## 3 Ariz… 18.6 35 28 84 96
## 4 Arka… 22.4 18 26 94 95
## 5 Cali… 12 35 28 91 89
## 6 Colo… 13.6 37 28 79 95
## # … with 2 more variables: insurance_premiums <dbl>, losses <dbl>
6 / 15
tail(bad_drivers)
## # A tibble: 6 x 8
## state num_drivers perc_speeding perc_alcohol perc_not_distra… perc_no_previous
## <chr> <dbl> <int> <int> <int> <int>
## 1 Verm… 13.6 30 30 96 95
## 2 Virg… 12.7 19 27 87 88
## 3 Wash… 10.6 42 33 82 86
## 4 West… 23.8 34 28 97 87
## 5 Wisc… 13.8 36 33 39 84
## 6 Wyom… 17.4 42 32 81 90
## # … with 2 more variables: insurance_premiums <dbl>, losses <dbl>
7 / 15
glimpse(bad_drivers)
## Rows: 51
## Columns: 8
## $ state <chr> "Alabama", "Alaska", "Arizona", "Arkansas", "Cali…
## $ num_drivers <dbl> 18.8, 18.1, 18.6, 22.4, 12.0, 13.6, 10.8, 16.2, 5…
## $ perc_speeding <int> 39, 41, 35, 18, 35, 37, 46, 38, 34, 21, 19, 54, 3…
## $ perc_alcohol <int> 30, 25, 28, 26, 28, 28, 36, 30, 27, 29, 25, 41, 2…
## $ perc_not_distracted <int> 96, 90, 84, 94, 91, 79, 87, 87, 100, 92, 95, 82, …
## $ perc_no_previous <int> 80, 94, 96, 95, 89, 95, 82, 99, 100, 94, 93, 87, …
## $ insurance_premiums <dbl> 784.55, 1053.48, 899.47, 827.34, 878.41, 835.50, …
## $ losses <dbl> 145.08, 133.93, 110.35, 142.39, 165.63, 139.91, 1…
8 / 15
ncol(bad_drivers)
## [1] 8
9 / 15
nrow(bad_drivers)
## [1] 51
10 / 15

Getting to Know the Data Frame in Action

11 / 15

Data Frame for You to Try Out candy_rankings

12 / 15

Bob Ross

13 / 15
glimpse(bob_ross)
## Rows: 403
## Columns: 71
## $ episode <chr> "S01E01", "S01E02", "S01E03", "S01E04", "S01E05", …
## $ season <dbl> 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2,…
## $ episode_num <dbl> 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 1, 2, 3…
## $ title <chr> "A WALK IN THE WOODS", "MT. MCKINLEY", "EBONY SUNS…
## $ apple_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ aurora_borealis <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ barn <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ beach <int> 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ boat <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ bridge <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ building <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ bushes <int> 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1,…
## $ cabin <int> 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,…
## $ cactus <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ circle_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ cirrus <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,…
## $ cliff <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ clouds <int> 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1,…
## $ conifer <int> 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1,…
## $ cumulus <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1,…
## $ deciduous <int> 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1,…
## $ diane_andre <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ dock <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ double_oval_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ farm <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ fence <int> 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ fire <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ florida_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ flowers <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ fog <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ framed <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ grass <int> 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,…
## $ guest <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ half_circle_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ half_oval_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ hills <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ lake <int> 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1,…
## $ lakes <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ lighthouse <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ mill <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ moon <int> 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ mountain <int> 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 1,…
## $ mountains <int> 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,…
## $ night <int> 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ ocean <int> 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0,…
## $ oval_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ palm_trees <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ path <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ person <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ portrait <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ rectangle_3d_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ rectangular_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ river <int> 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ rocks <int> 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ seashell_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ snow <int> 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1,…
## $ snowy_mountain <int> 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1,…
## $ split_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ steve_ross <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ structure <int> 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,…
## $ sun <int> 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,…
## $ tomb_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ tree <int> 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1,…
## $ trees <int> 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1,…
## $ triple_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ waterfall <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ waves <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,…
## $ windmill <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ window_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ winter <int> 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
## $ wood_framed <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
14 / 15

candy_rankings vs bob_ross

False - 0
True - 1

15 / 15
Paused

Help

Keyboard shortcuts

, , Pg Up, k Go to previous slide
, , Pg Dn, Space, j Go to next slide
Home Go to first slide
End Go to last slide
Number + Return Go to specific slide
b / m / f Toggle blackout / mirrored / fullscreen mode
c Clone slideshow
p Toggle presenter mode
t Restart the presentation timer
?, h Toggle this help
Esc Back to slideshow